The Scow is a old scrapper ship led by Captain Petrov - a eccentric collector of all kinds of things, including an artifact. My goal was the make this ship feel old, dingy while having a history of being a scrap ship. I wanted to spread a wide variety of collectables around the location that Petrov would have been sifting through to find for his perfect collection while capturing his personality throughout the location.
- The Scow Level Designer: Danny Becker
- The Scow Lighting: Keith Beltramini
I had the pleasure and privilege to work as the Lead Set dressing Artist for Starfield under the Art Direction of Istvan Pely. I was responsible for Set dressing, visual storytelling, prop creation, and help lead the Level Art team with Istvan Pely and Production.
I can't take credit for everything, there were many talented people that I worked alongside with throughout the many years on this massive game.
Special shout out to:
- Art Direction: Istvan Pely
- Level Design led by: Jeff Browne
- The Lighting team led by: Keith Beltramini
- The Props team led by: Robert Wisnewski
- The Kit team led by: Cory Edwards
- Texture Art : Maxime Goulet, Martin Pietras
- Outsource Team led by Dan Lee
- Producers: Emanuel Garcia, Maja Jevremovic, Marisa Lyon